TriMeshBodyC::TriMeshBodyC(void)
TriMeshBodyC::TriMeshBodyC(UIntT,UIntT)
TriMeshBodyC::TriMeshBodyC(const SArray1dC &,const SArray1dC &)
TriMeshBodyC::TriMeshBodyC(const SArray1dC &,const SArray1dC &,bool)
TriMeshBodyC::Copy(void) const
TriMeshBodyC::Vertices(void)
TriMeshBodyC::Vertices(void) const
TriMeshBodyC::Faces(void)
TriMeshBodyC::Faces(void) const
TriMeshBodyC::FlipTriangles(void)
TriMeshBodyC::Centroid(void) const
TriMeshBodyC::FaceIndexes(void) const
TriMeshBodyC::Index(const TriC &,int) const
TriMeshBodyC::Limits(Vector3dC &,Vector3dC &) const
TriMeshBodyC::UpdateVertexNormals(void)
TriMeshBodyC::OffsetScale(const Vector3dC &,RealT)
TriMeshBodyC::HaveTextureCoord(void) const
TriMeshBodyC::SetTextureCoord(bool)
RCBodyVC::Save(ostream &) const
RCBodyVC::Save(BinOStreamC &) const
RCBodyVC::Copy(void) const
RCBodyVC::DeepCopy(UIntT) const
RCBodyC::References(void) const
RCBodyC::Copy(void) const
RCBodyC::DeepCopy(UIntT) const
RCBodyC::IncRefCounter(void)
RCBodyC::DecRefCounter(void)
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