| TriMeshBodyC::TriMeshBodyC(void) TriMeshBodyC::TriMeshBodyC(UIntT,UIntT)
 TriMeshBodyC::TriMeshBodyC(const SArray1dC &,const SArray1dC &)
 TriMeshBodyC::TriMeshBodyC(const SArray1dC &,const SArray1dC &,bool)
 TriMeshBodyC::Copy(void) const
 TriMeshBodyC::Vertices(void)
 TriMeshBodyC::Vertices(void) const
 TriMeshBodyC::Faces(void)
 TriMeshBodyC::Faces(void) const
 TriMeshBodyC::FlipTriangles(void)
 TriMeshBodyC::Centroid(void) const
 TriMeshBodyC::FaceIndexes(void) const
 TriMeshBodyC::Index(const TriC &,int) const
 TriMeshBodyC::Limits(Vector3dC &,Vector3dC &) const
 TriMeshBodyC::UpdateVertexNormals(void)
 TriMeshBodyC::OffsetScale(const Vector3dC &,RealT)
 TriMeshBodyC::HaveTextureCoord(void) const
 TriMeshBodyC::SetTextureCoord(bool)
 RCBodyVC::Save(ostream &) const
 RCBodyVC::Save(BinOStreamC &) const
 RCBodyVC::Copy(void) const
 RCBodyVC::DeepCopy(UIntT) const
 RCBodyC::References(void) const
 RCBodyC::Copy(void) const
 RCBodyC::DeepCopy(UIntT) const
 RCBodyC::IncRefCounter(void)
 RCBodyC::DecRefCounter(void)
 
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