VoxelSetBodyC::VoxelSetBodyC(const Matrix3dC &,const Vector3dC &,RealT,UIntT,ByteT)
VoxelSetBodyC::VoxelSetBodyC(BinIStreamC &)
VoxelSetBodyC::~VoxelSetBodyC(void)
VoxelSetBodyC::voxelSize(void) const
VoxelSetBodyC::R(void) const
VoxelSetBodyC::t(void) const
VoxelSetBodyC::Array(void) const
VoxelSetBodyC::Array(void)
VoxelSetBodyC::OccupiedThreshold(void)
VoxelSetBodyC::OccupiedThreshold(void) const
VoxelSetBodyC::VoxelIndex(const Vector3dC &) const
VoxelSetBodyC::IsOccupied(const Vector3dC &)
VoxelSetBodyC::GetVoxelCheck(ByteT &,const Vector3dC &) const
VoxelSetBodyC::GetVoxelPointerCheck(ByteT *&,const Vector3dC &)
VoxelSetBodyC::VoxelSetBodyC(const Matrix3dC &,const Vector3dC &,RealT,Array3dC)
VoxelSetBodyC::Fill(ByteT)
VoxelSetBodyC::ContiguousPortion(UIntT,UIntT)
RCBodyVC::Save(ostream &) const
RCBodyVC::Save(BinOStreamC &) const
RCBodyVC::Copy(void) const
RCBodyVC::DeepCopy(UIntT) const
RCBodyC::References(void) const
RCBodyC::Copy(void) const
RCBodyC::DeepCopy(UIntT) const
RCBodyC::IncRefCounter(void)
RCBodyC::DecRefCounter(void)
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