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Ravl - 3D - Carve3D - VoxelSetBodyC |
PUBLIC |
VoxelSetBodyC::VoxelSetBodyC(const Matrix3dC &,const Vector3dC &,RealT,UIntT,ByteT) VoxelSetBodyC::VoxelSetBodyC(BinIStreamC &) VoxelSetBodyC::~VoxelSetBodyC(void) VoxelSetBodyC::voxelSize(void) const VoxelSetBodyC::R(void) const VoxelSetBodyC::t(void) const VoxelSetBodyC::Array(void) const VoxelSetBodyC::Array(void) VoxelSetBodyC::OccupiedThreshold(void) VoxelSetBodyC::OccupiedThreshold(void) const VoxelSetBodyC::VoxelIndex(const Vector3dC &) const VoxelSetBodyC::IsOccupied(const Vector3dC &) VoxelSetBodyC::GetVoxelCheck(ByteT &,const Vector3dC &) const VoxelSetBodyC::GetVoxelPointerCheck(ByteT *&,const Vector3dC &) VoxelSetBodyC::Fill(ByteT) VoxelSetBodyC::ContiguousPortion(UIntT,UIntT) RCBodyVC::Save(ostream &) const RCBodyVC::Save(BinOStreamC &) const RCBodyVC::Copy(void) const RCBodyVC::DeepCopy(UIntT) const RCBodyC::References(void) const RCBodyC::Copy(void) const RCBodyC::DeepCopy(UIntT) const RCBodyC::IncRefCounter(void) RCBodyC::DecRefCounter(void) |
VoxelSetBodyC | |
A cuboid of volume cells (voxels) in 3D space | |
include | "Ravl/3D/VoxelSet.hh" |
User Level: | Develop |
Library: | Ravl3D |
In Scope: | Ravl3DN |
#include "Ravl/RCHandleV.hh" |
#include "Ravl/RefCounter.hh" |
Maintainer:Joel Mitchelson, Documentation by CxxDoc: Tue Aug 13 09:59:02 2002 |