TriMeshC::TriMeshC(void)
TriMeshC::TriMeshC(const SArray1dC &,const SArray1dC &)
TriMeshC::TriMeshC(const SArray1dC &,const SArray1dC &,bool)
TriMeshC::TriMeshC(UIntT,UIntT)
TriMeshC::TriMeshC(TriMeshBodyC &)
TriMeshC::Body(void)
TriMeshC::Body(void) const
TriMeshC::Copy(void) const
TriMeshC::Vertices(void)
TriMeshC::Vertices(void) const
TriMeshC::Faces(void)
TriMeshC::Faces(void) const
TriMeshC::FlipTriangles(void)
TriMeshC::Centroid(void) const
TriMeshC::FaceIndexes(void) const
TriMeshC::UpdateVertexNormals(void)
TriMeshC::Index(const TriC &,int) const
TriMeshC::Limits(Vector3dC &,Vector3dC &) const
TriMeshC::OffsetScale(const Vector3dC &,RealT)
TriMeshC::HaveTextureCoord(void) const
TriMeshC::SetTextureCoord(bool)
RCHandleC::operator =(const RCHandleC &)
RCHandleC::DeepCopy(UIntT) const
RCHandleC::operator ==(const RCHandleC &) const
RCHandleC::operator !=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsValid(void) const
RCHandleC::Invalidate(void)
RCHandleC::IsHandleType(const DT &) const
RCHandleC::CheckHandleType(const DT &) const
RCHandleC::Body(void)
RCHandleC::Body(void) const
RCHandleC::References(void) const
RCHandleC::operator <<(ostream &,const RCHandleC &)
RCHandleC::operator >>(istream &,RCHandleC &)
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