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RAVL, Recognition And Vision Library
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Ravl - GUI - Data Display - DPWindowC
 

  PUBLIC
DPWindowC::DPWindowC(void)
DPWindowC::DPWindowC(const StringC &,const IndexRange2dC &)
DPWindowC::AddObject(const DPDisplayObjC &)
DPWindowC::ReplaceObject(const DPDisplayObjC &)
DPWindowC::Clear(void)
DPWindowC::Refresh(void)
RCHandleC::operator =(const RCHandleC &)
RCHandleC::DeepCopy(UIntT) const
RCHandleC::operator ==(const RCHandleC &) const
RCHandleC::operator !=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsValid(void) const
RCHandleC::Invalidate(void)
RCHandleC::IsHandleType(const DT &) const
RCHandleC::CheckHandleType(const DT &) const
RCHandleC::References(void) const
RCHandleC::operator <<(ostream &,const RCHandleC &)
RCHandleC::operator >>(istream &,RCHandleC &)

   DPWindowC   
 
DP Window.
 
include "Ravl/GUI/DPWindow.hh"
User Level:Normal
Library:RavlDPDisplay
In Scope:RavlGUIN

Parent Classes: Methods:
DPWindowC()
Default constructor.
Creates an invalid handle.

DPWindowC(const StringC & nname,const IndexRange2dC & nWinSize = IndexRange2dC (IndexC))
Construct a named window.

bool AddObject(const DPDisplayObjC & obj)
Add object to the display list.

bool ReplaceObject(const DPDisplayObjC & obj)
This clears the display list then adds 'obj'.

bool Clear()
Clear the display list.

bool Refresh()
Refresh the display.

#include "Ravl/RefCounter.hh"
const RCHandleC<DPWindowBodyC> & operator =(const RCHandleC<DPWindowBodyC> & oth)
Assign handle.

RCHandleC<DPWindowBodyC> DeepCopy(UIntT levels = ((UIntT))) const
Do a deep copy of the object.

bool operator ==(const RCHandleC<DPWindowBodyC> & oth) const
Are handles to the same object ?

bool operator !=(const RCHandleC<DPWindowBodyC> & oth) const
Are handles to different objects ?

UIntT Hash() const
Default hash function.
This hashes on the address of the body.

bool IsValid() const
Test if this is a valid handle.

void Invalidate()
Invalidate this handle.
Unattaches the body from the handle.

bool IsHandleType(const DT &) const
Is handle of given type ?

void CheckHandleType(const DT & dummy) const
Check handle type. Throw an expception if not.

UIntT References() const
Find the number of references to the body of this object.

ostream & operator <<(ostream & strm,const RCHandleC<DPWindowBodyC> & obj)

istream & operator >>(istream & strm,RCHandleC<DPWindowBodyC> & obj)


Maintainer:Charles Galambos, Documentation by CxxDoc: Tue Aug 13 09:59:02 2002