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RAVL, Recognition And Vision Library |
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Ravl - Math - Signals - 2D - FFT2dC |
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FFT2dC::FFT2dC(void) FFT2dC::FFT2dC(Index2dC,bool) FFT2dC::FFT2dC(SizeT,SizeT,bool) FFT2dC::Init(Index2dC,bool) FFT2dC::Apply(const SArray2dC FFT2dC::Apply(const SArray2dC FFT2dC::Apply(const Array2dC FFT2dC::Apply(const Array2dC FFT2dC::Size(void) const RCHandleC::operator =(const RCHandleC RCHandleC::DeepCopy(UIntT) const RCHandleC::operator ==(const RCHandleC RCHandleC::operator !=(const RCHandleC RCHandleC::Hash(void) const RCHandleC::IsValid(void) const RCHandleC::Invalidate(void) RCHandleC::IsHandleType(const DT &) const RCHandleC::CheckHandleType(const DT &) const RCHandleC::Body(void) RCHandleC::Body(void) const RCHandleC::References(void) const RCHandleC::operator <<(ostream &,const RCHandleC RCHandleC::operator >>(istream &,RCHandleC |
FFT2dC | |
2d FFT. | |
include | "Ravl/FFT2d.hh" |
Source file: | Ravl/Math/Signals/2D/FFT2d.hh |
User Level: | Normal |
Library: | RavlMath |
In Scope: | RavlN |
Note: The output will always have an origin of 0,0.
Note: The output will always have an origin of 0,0.
#include "Ravl/RefCounter.hh" |
Documentation by CxxDoc: Tue Aug 13 09:59:30 2002 |