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RAVL, Recognition And Vision Library
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Ravl - Core - Calls - CallMethodRef1C<class ObjT,class DataT,class RetT>
 

  PUBLIC
CallMethodRef1C::CallMethodRef1C(void)
CallMethodRef1C::CallMethodRef1C(ObjT &,RetT (*nfunc)(DataT &) ,const DataT &)
CallFunc1C::Body(void)
CallFunc1C::Body(void) const
CallFunc1C::Call(void)
CallFunc1C::Call(DataT &)
CallFunc1C::operator ()(DataT &)
CallFunc1C::Copy(void) const
CallFunc1C::Data1(void)
CallFunc1C::Data1(void) const
CallFunc0C::Body(void)
CallFunc0C::Body(void) const
CallFunc0C::Copy(void) const
CallFunc0C::Call(void)
CallFunc0C::operator ()(void)
TriggerC::Body(void)
TriggerC::Body(void) const
TriggerC::Invoke(void)
TriggerC::operator ()(void)
RCHandleVC::Body(void) const
RCHandleVC::Body(void)
RCHandleVC::Save(ostream &) const
RCHandleVC::Save(BinOStreamC &) const
RCHandleVC::Abstract(void)
RCHandleVC::operator >>(istream &,RCHandleVC &)
RCHandleVC::operator >>(BinIStreamC &,RCHandleVC &)
RCHandleC::operator =(const RCHandleC &)
RCHandleC::DeepCopy(UIntT) const
RCHandleC::operator ==(const RCHandleC &) const
RCHandleC::operator !=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsValid(void) const
RCHandleC::Invalidate(void)
RCHandleC::IsHandleType(const DT &) const
RCHandleC::CheckHandleType(const DT &) const
RCHandleC::Body(void)
RCHandleC::Body(void) const
RCHandleC::References(void) const
RCHandleC::operator <<(ostream &,const RCHandleC &)
RCHandleC::operator >>(istream &,RCHandleC &)

   CallMethodRef1C<class ObjT,class DataT,class RetT>   
 
Signal Event handle
 
include "Ravl/CallMethodRefs.hh"
Created:24/01/2001 
Source file:Ravl/Core/Base/CallMethodRefs.hh
User Level:Advanced
Library:RavlCore
In Scope:RavlN

Parent Classes: Methods:
CallMethodRef1C()
Default constructor.
Creates an invalid handle.

CallMethodRef1C(ObjT & nobj,RetT (*nfunc)(DataT &) ,const DataT & dat = DataT ())
Default constructor.
Creates an invalid handle.

#include "Ravl/Calls.hh"
CallFunc1BodyC<DataT,RetT> & Body()
Access body.

const CallFunc1BodyC<DataT,RetT> & Body() const
Constant access to body.

RetT Call()
Invoke event, with paramiter.

RetT Call(DataT & pd)
Invoke event, with paramiter.

RetT operator ()(DataT & pd)
Call function with patamiter

CallFunc1C<DataT,RetT> Copy() const
Copy func call.

DataT & Data1()
Access data.

const DataT & Data1() const
Access data.

CallFunc0BodyC<RetT> & Body()
Access body.

const CallFunc0BodyC<RetT> & Body() const
Constant access to body.

CallFunc0C<RetT> Copy() const
Copy func call.

RetT Call()
Call function.

RetT operator ()()
Call function.

#include "Ravl/Trigger.hh"
TriggerBodyC & Body()
Access body.

const TriggerBodyC & Body() const
Access body.

void Invoke()
Invoke the method.

void operator ()()
Invoke the method.

#include "Ravl/RCHandleV.hh"
const TriggerBodyC & Body() const
Constant access to body of object.

TriggerBodyC & Body()
Constant access to body of object.

bool Save(ostream & out) const
Save to stream 'out'.

bool Save(BinOStreamC & out) const
Save to binary stream 'out'.

RCAbstractC Abstract()
Create an abstract handle.

istream & operator >>(istream & strm,RCHandleVC<TriggerBodyC> & obj)

BinIStreamC & operator >>(BinIStreamC & strm,RCHandleVC<TriggerBodyC> & obj)

#include "Ravl/RefCounter.hh"
const RCHandleC<TriggerBodyC> & operator =(const RCHandleC<TriggerBodyC> & oth)
Assign handle.

RCHandleC<TriggerBodyC> DeepCopy(UIntT levels = ((UIntT))) const
Do a deep copy of the object.

bool operator ==(const RCHandleC<TriggerBodyC> & oth) const
Are handles to the same object ?

bool operator !=(const RCHandleC<TriggerBodyC> & oth) const
Are handles to different objects ?

UIntT Hash() const
Default hash function.
This hashes on the address of the body.

bool IsValid() const
Test if this is a valid handle.

void Invalidate()
Invalidate this handle.
Unattaches the body from the handle.

bool IsHandleType(const DT &) const
Is handle of given type ?

void CheckHandleType(const DT & dummy) const
Check handle type. Throw an expception if not.

TriggerBodyC & Body()
Access body of object.

const TriggerBodyC & Body() const
Constant access to body of object.

UIntT References() const
Find the number of references to the body of this object.

ostream & operator <<(ostream & strm,const RCHandleC<TriggerBodyC> & obj)

istream & operator >>(istream & strm,RCHandleC<TriggerBodyC> & obj)


Maintainer:Charles Galambos, Created: 24/01/2001, Documentation by CxxDoc: Tue Aug 13 09:59:30 2002