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Ravl - Core - Arrays - 2D - Array2dIter4C<class Data1T,class Data2T,class Data3T,class Data4T>
 

  PUBLIC
Array2dIter4C::Array2dIter4C(void)
Array2dIter4C::Array2dIter4C(const Array2dC &,const Array2dC &,const Array2dC &,const Array2dC &,bool)
Array2dIter4C::Array2dIter4C(const Array2dC &,const Array2dC &,const Array2dC &,const Array2dC &,const IndexRange2dC &)
Array2dIter4C::First(void)
Array2dIter4C::Index(void) const
BufferAccess2dIter4C::First(const RangeBufferAccessC> &,const IndexRangeC &,const RangeBufferAccessC> &,const IndexRangeC &,const RangeBufferAccessC> &,const IndexRangeC &,const RangeBufferAccessC> &,const IndexRangeC &)
BufferAccess2dIter4C::First(const SizeBufferAccessC> &,SizeT,const SizeBufferAccessC> &,SizeT,const SizeBufferAccessC> &,SizeT,const SizeBufferAccessC> &,SizeT)
BufferAccess2dIter4C::Next(void)
BufferAccess2dIter4C::NextCol(int)
BufferAccess2dIter4C::NextRow(void)
BufferAccess2dIter4C::IsElm(void) const
BufferAccess2dIter4C::operator bool(void) const
BufferAccess2dIter4C::operator ++(void)
BufferAccess2dIter4C::operator ++(int)
BufferAccess2dIter4C::Data1(void)
BufferAccess2dIter4C::Data1(void) const
BufferAccess2dIter4C::Data2(void)
BufferAccess2dIter4C::Data2(void) const
BufferAccess2dIter4C::Data3(void)
BufferAccess2dIter4C::Data3(void) const
BufferAccess2dIter4C::Data4(void)
BufferAccess2dIter4C::Data4(void) const
BufferAccess2dIter4C::RowIndex(const BufferAccessC *) const
BufferAccess2dIter4C::ColIndex(void) const
BufferAccess2dIter4C::Index(const BufferAccessC *) const

   Array2dIter4C<class Data1T,class Data2T,class Data3T,class Data4T>   
 
triple Array2dC iterator.
 
include "Ravl/Array2dIter4.hh"
Created:24/08/1999 
Source file:Ravl/Core/Container/Array/Array2dIter4.hh
User Level:Normal
Library:RavlCore
In Scope:RavlN

Comments:
This will iterate through three rectangles of the same size. The rectangles need not have the same origin.

Parent Classes: Variables:
Array2dC dat1;

Array2dC dat2;

Array2dC dat3;

Array2dC dat4;

Methods:
Array2dIter4C()
Default constructor.

Array2dIter4C(const Array2dC<Data1T> & arr1,const Array2dC<Data2T> & arr2,const Array2dC<Data3T> & arr3,const Array2dC<Data4T> & arr4,bool matching = true)
Constructor.
If 'matching' is true, the rectangles must be of the same size.
If 'matching' is set to false the size of the rectangle is set to that of the first array, 'arr1' arr1 MUST have a size equal to or smaller than arr2 and arr3 in both dimensions.

Array2dIter4C(const Array2dC<Data1T> & arr1,const Array2dC<Data2T> & arr2,const Array2dC<Data3T> & arr3,const Array2dC<Data4T> & arr4,const IndexRange2dC & rect)
Constructor.
Iterate through 'rect' in all arrays. 'rect' must be within both arr1, arr2 and arr3.

bool First()
Goto first element in the array.
Return TRUE if there actually is one.

Index2dC Index() const
Get index of current location.
Has to be calculate, and so is slightly slow.

#include "Ravl/BfAcc2Iter4.hh"
bool First(const RangeBufferAccessC<BufferAccessC<Data1T>> & pbuf1,const IndexRangeC & nrng1,const RangeBufferAccessC<BufferAccessC<Data2T>> & pbuf2,const IndexRangeC & nrng2,const RangeBufferAccessC<BufferAccessC<Data3T>> & pbuf3,const IndexRangeC & nrng3,const RangeBufferAccessC<BufferAccessC<Data4T>> & pbuf4,const IndexRangeC & nrng4)
Goto first element.
returns true if there is one.

bool First(const SizeBufferAccessC<BufferAccessC<Data1T>> & pbuf1,SizeT size1,const SizeBufferAccessC<BufferAccessC<Data2T>> & pbuf2,SizeT size2,const SizeBufferAccessC<BufferAccessC<Data3T>> & pbuf3,SizeT size3,const SizeBufferAccessC<BufferAccessC<Data4T>> & pbuf4,SizeT size4)
Goto first element.
returns true if there is one.

bool Next()
Goto next element.
returns true if on the same row.

void NextCol(int skip)
Go forward 'skip' columns, without checking for row change.
Use with care.

bool NextRow()
Go to the begining of the next row.
Returns true if the iterator is begining of a valid row, and false if it is at the end of the array.

bool IsElm() const
At a valid element ?

operator bool() const
At a valid element ?

void operator ++()
Goto next element.

void operator ++(int)
Goto next element.

Data1T & Data1()
Access data from array 1.

const Data1T & Data1() const
Access data from array 1.

Data2T & Data2()
Access data from array 2.

const Data2T & Data2() const
Access data from array 2.

Data3T & Data3()
Access data from array 3.

const Data3T & Data3() const
Access data from array 3.

Data4T & Data4()
Access data from array 4.

const Data4T & Data4() const
Access data from array 4.

IntT RowIndex(const BufferAccessC<Data1T> * row1Begin) const
Work out the current row number

IntT ColIndex() const
Work out the current column number

Index2dC Index(const BufferAccessC<Data1T> * row1Begin) const
Get index of current location.
Has to be calculate, and so is slightly slow.


Maintainer:Charles Galambos, Created: 24/08/1999, Documentation by CxxDoc: Tue Aug 13 09:59:30 2002