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RAVL, Recognition And Vision Library
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Ravl - 3D - Carve3D - VoxelCarveC
 

  PUBLIC
VoxelCarveC::VoxelCarveC(void)
VoxelCarveC::VoxelCarveC(SArray1dC,UIntT,UIntT,VoxelSetC)
VoxelCarveC::Update(SArray1dC>)
VoxelCarveC::NumViews(void) const
VoxelCarveC::Camera(UIntT) const
RCHandleC::operator =(const RCHandleC &)
RCHandleC::DeepCopy(UIntT) const
RCHandleC::operator ==(const RCHandleC &) const
RCHandleC::operator !=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsValid(void) const
RCHandleC::Invalidate(void)
RCHandleC::IsHandleType(const DT &) const
RCHandleC::CheckHandleType(const DT &) const
RCHandleC::Body(void)
RCHandleC::Body(void) const
RCHandleC::References(void) const
RCHandleC::Abstract(void)
RCHandleC::operator <<(ostream &,const RCHandleC &)
RCHandleC::operator >>(istream &,RCHandleC &)

   VoxelCarveC   
 
Efficient multi-view voxel carving
 
include "Ravl/3D/VoxelCarve.hh"
User Level:Normal
Library:RavlCarve3D
In Scope:Ravl3DN

Comments:
Carves volume cells (voxels) given segmented images from 1 or more calibrated cameras. A lookup table is used for speed.

Parent Classes: Methods:
VoxelCarveC()
default constructor

VoxelCarveC(SArray1dC<PinholeCamera0C> camera,UIntT image_rows,UIntT image_cols,VoxelSetC voxel)
Lookup creation constructor
Prepare lookups for the set of cameras specified by camera, using input images of image_rows x image_cols, for carving voxels in the given voxel class. Expect this to take several seconds or even minutes depending on the size of the voxel set.

void Update(SArray1dC<ImageC<ByteT>> image)
Apply lookups to the given array of images

UIntT NumViews() const
Get number of camera views for which lookups are stored

const PinholeCamera0C & Camera(UIntT iview) const
Get camera parameters for the ith view

#include "Ravl/RefCounter.hh"
const RCHandleC<VoxelCarveBodyC> & operator =(const RCHandleC<VoxelCarveBodyC> & oth)
Assign handle.

RCHandleC<VoxelCarveBodyC> DeepCopy(UIntT levels = ((UIntT))) const
Do a deep copy of the object.

bool operator ==(const RCHandleC<VoxelCarveBodyC> & oth) const
Are handles to the same object ?

bool operator !=(const RCHandleC<VoxelCarveBodyC> & oth) const
Are handles to different objects ?

UIntT Hash() const
Default hash function.
This hashes on the address of the body.

bool IsValid() const
Test if this is a valid handle.

void Invalidate()
Invalidate this handle.
Unattaches the body from the handle.

bool IsHandleType(const DT &) const
Is handle of given type ?

void CheckHandleType(const DT & dummy) const
Check handle type. Throw an expception if not.

VoxelCarveBodyC & Body()
Access body of object.

const VoxelCarveBodyC & Body() const
Constant access to body of object.

UIntT References() const
Find the number of references to the body of this object.

RCAbstractC Abstract()
Create an abstract handle.

ostream & operator <<(ostream & strm,const RCHandleC<VoxelCarveBodyC> & obj)

istream & operator >>(istream & strm,RCHandleC<VoxelCarveBodyC> & obj)


Maintainer:Joel Mitchelson, Documentation by CxxDoc: Fri May 17 14:21:42 2002