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RAVL, Recognition And Vision Library
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Ravl - Core - Data Processing - Seekable Ports - DPPlayControlC
 

  PUBLIC
DPPlayControlC::DPPlayControlC(void)
DPPlayControlC::LastFrame(void) const
DPPlayControlC::Speed(IntT)
DPPlayControlC::Tell(void) const
DPPlayControlC::Size(void) const
DPPlayControlC::Pause(void)
DPPlayControlC::Continue(void)
DPPlayControlC::Jog(IntT)
DPPlayControlC::Seek(UIntT)
DPPlayControlC::FixedStart(void) const
DPPlayControlC::FixedEnd(void) const
DPPlayControlC::ToBeginning(void)
DPPlayControlC::FastFwd(void)
DPPlayControlC::PlayFwd(void)
DPPlayControlC::Stop(void)
DPPlayControlC::PlayBkw(void)
DPPlayControlC::FastBkw(void)
DPPlayControlC::ToEnd(void)
DPPlayControlC::SeekTo(UIntT)
DPPlayControlC::PlaySubSequence(int,UIntT,UIntT)
DPPlayControlC::SubSeqStart(void)
DPPlayControlC::SubSeqEnd(void)
DPPlayControlC::SubSeqMode(void)
DPEntityC::operator =(const DPEntityC &)
DPEntityC::Body(void)
DPEntityC::Body(void) const
RCHandleVC::Save(ostream &) const
RCHandleVC::Save(BinOStreamC &) const
RCHandleVC::Abstract(void)
RCHandleVC::operator >>(istream &,RCHandleVC &)
RCHandleVC::operator >>(BinIStreamC &,RCHandleVC &)
RCHandleC::operator =(const RCHandleC &)
RCHandleC::DeepCopy(UIntT) const
RCHandleC::operator ==(const RCHandleC &) const
RCHandleC::operator !=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsValid(void) const
RCHandleC::Invalidate(void)
RCHandleC::IsHandleType(const DT &) const
RCHandleC::CheckHandleType(const DT &) const
RCHandleC::References(void) const
RCHandleC::operator <<(ostream &,const RCHandleC &)
RCHandleC::operator >>(istream &,RCHandleC &)

   DPPlayControlC   
 
Base play control handle class.
 
include "Ravl/DP/PlayControl.hh"
Created:16/03/99 
User Level:Normal
Library:RavlDPMT
In Scope:RavlN

Parent Classes: Derived Classes: Methods:
DPPlayControlC()
Default constructor.

UIntT LastFrame() const
Get number of last frame read.

IntT Speed(IntT ninc)
Set increments.
1 == Normal play -1=Reverse play 2=Double speed forward etc..

UIntT Tell() const
Where are we in the stream ?

UIntT Size() const
How long is the stream ?

void Pause()
Pause playing.

void Continue()
Continue playing.

void Jog(IntT frames = 1)
Move 'frames' forward or backward.

bool Seek(UIntT pos)
Seek to an absolute position in stream

UIntT FixedStart() const
Get start of sub sequence.

UIntT FixedEnd() const
Get start of sub sequence.

void ToBeginning()
Goto beginning of sequence. (for GUI)

void FastFwd()
Fast forward. (for GUI)

void PlayFwd()
Play forward. (for GUI)

void Stop()
Stop (for GUI)

void PlayBkw()
Play backward. (for GUI)

void FastBkw()
Play backward. (for GUI)

void ToEnd()
Goto end of sequence. (for GUI)

void SeekTo(UIntT loc)
Goto position in sequence. (for GUI)

void PlaySubSequence(int mode,UIntT startfrm,UIntT endfrm)
Play a sub-sequence.
0-Once through whole sequence. 1-Once through sub seq. 2-Repeat 3-back and forth.

IntT & SubSeqStart()
Set sub sequence start.

IntT & SubSeqEnd()
Set sub sequence start.

IntT & SubSeqMode()
Set sub sequence start.

#include "Ravl/DP/Entity.hh"
const DPEntityC & operator =(const DPEntityC & dat)
Assignment.

DPEntityBodyC & Body()
Access body.

const DPEntityBodyC & Body() const
Access body.

#include "Ravl/RCHandleV.hh"
bool Save(ostream & out) const
Save to stream 'out'.

bool Save(BinOStreamC & out) const
Save to binary stream 'out'.

RCAbstractC Abstract()
Create an abstract handle.

istream & operator >>(istream & strm,RCHandleVC<DPEntityBodyC> & obj)

BinIStreamC & operator >>(BinIStreamC & strm,RCHandleVC<DPEntityBodyC> & obj)

#include "Ravl/RefCounter.hh"
const RCHandleC<DPEntityBodyC> & operator =(const RCHandleC<DPEntityBodyC> & oth)
Assign handle.

RCHandleC<DPEntityBodyC> DeepCopy(UIntT levels = ((UIntT))) const
Do a deep copy of the object.

bool operator ==(const RCHandleC<DPEntityBodyC> & oth) const
Are handles to the same object ?

bool operator !=(const RCHandleC<DPEntityBodyC> & oth) const
Are handles to different objects ?

UIntT Hash() const
Default hash function.
This hashes on the address of the body.

bool IsValid() const
Test if this is a valid handle.

void Invalidate()
Invalidate this handle.
Unattaches the body from the handle.

bool IsHandleType(const DT &) const
Is handle of given type ?

void CheckHandleType(const DT & dummy) const
Check handle type. Throw an expception if not.

UIntT References() const
Find the number of references to the body of this object.

ostream & operator <<(ostream & strm,const RCHandleC<DPEntityBodyC> & obj)

istream & operator >>(istream & strm,RCHandleC<DPEntityBodyC> & obj)


Maintainer:Charles Galambos, Created: 16/03/99, Documentation by CxxDoc: Tue Aug 13 09:59:02 2002