User Documentation
RAVL, Recognition And Vision Library
DEVELOP HOME PAGE CLASS LIST CONTENTS
Ravl - Core - Arrays - 3D - Array3dIterC<class DataT>
 

  PUBLIC
Array3dIterC::Array3dIterC(void)
Array3dIterC::Array3dIterC(const Array3dC &,const IndexRange3dC &)
Array3dIterC::Array3dIterC(const Array3dC &)
Array3dIterC::First(void)
Array3dIterC::operator =(const Array3dC &)
Array3dIterC::Index(void) const
BufferAccess3dIterC::First(const BufferAccessC>> &,const IndexRangeC &,const IndexRangeC &,const IndexRangeC &)
BufferAccess3dIterC::First(const RangeBufferAccessC>> &,const IndexRangeC &,const IndexRangeC &)
BufferAccess3dIterC::First(const BufferAccessC>> &,SizeT,SizeT,SizeT)
BufferAccess3dIterC::First(const SizeBufferAccessC>> &,SizeT,SizeT)
BufferAccess3dIterC::SliceStart(void)
BufferAccess3dIterC::NextSlice(void)
BufferAccess3dIterC::Next(void)
BufferAccess3dIterC::IsElm(void) const
BufferAccess3dIterC::operator bool(void) const
BufferAccess3dIterC::operator ++(void)
BufferAccess3dIterC::operator ++(int)
BufferAccess3dIterC::operator *(void)
BufferAccess3dIterC::operator *(void) const
BufferAccess3dIterC::operator ->(void)
BufferAccess3dIterC::operator ->(void) const
BufferAccess3dIterC::Data(void)
BufferAccess3dIterC::Data(void) const
BufferAccess3dIterC::Data1(void)
BufferAccess3dIterC::Data1(void) const

   Array3dIterC<class DataT>   
 
Array1dC iterator.
 
include "Ravl/Array3dIter.hh"
Created:24/08/1999 
User Level:Normal
Library:RavlCore
Example:exArray2.cc
In Scope:RavlN

Parent Classes: Variables:
Methods:
Array3dIterC()
Default constructor.

Array3dIterC(const Array3dC<DataT> & arr,const IndexRange3dC & rng)
Constructor.

Array3dIterC(const Array3dC<DataT> & arr)
Constructor.

bool First()
Goto first element in the array.
Return TRUE if there actually is one.

const Array3dIterC<DataT> & operator =(const Array3dC<DataT> & arr)
Assign to another array.

Index3dC Index() const
Get index of current location.
Has to be calculate, and so is slightly slow.

#include "Ravl/BfAcc3Iter.hh"
bool First(const BufferAccessC<BufferAccessC<BufferAccessC<DataT>>> & pbuf,const IndexRangeC & nrng1,const IndexRangeC & nrng2,const IndexRangeC & nrng3)
Goto first element in the array

bool First(const RangeBufferAccessC<BufferAccessC<BufferAccessC<DataT>>> & pbuf,const IndexRangeC & nrng2,const IndexRangeC & nrng3)
Goto first element in the array

bool First(const BufferAccessC<BufferAccessC<BufferAccessC<DataT>>> & pbuf,SizeT size1,SizeT size2,SizeT size3)
Goto first element in the array

bool First(const SizeBufferAccessC<BufferAccessC<BufferAccessC<DataT>>> & pbuf,SizeT size2,SizeT size3)
Goto first element in the array

void SliceStart()
Go back to the begining of this row.

bool NextSlice()
Go to the begining of the next row.
returns true if iterator is left at the begining of a valid row or false if the end of the array has been reached.

bool Next()
Goto next element.
Goto next element in the array. Returns true if the element is on the same row of the array. It returns false if the element is on the next row or at the end of the array.

bool IsElm() const
Test if iterator is at a valid element.

operator bool() const
Test if iterator is at a valid element.

void operator ++()
Goto next element.

void operator ++(int)
Goto next element.

DataT & operator *()
Access data of current element

const DataT & operator *() const
Access data of current element

DataT * operator ->()
Access data of current element

const DataT * operator ->() const
Access data of current element

DataT & Data()
Access data of current element

const DataT & Data() const
Access data of current element

DataT & Data1()
Access data of current element

const DataT & Data1() const
Access data of current element


Maintainer:Charles Galambos, Created: 24/08/1999, Documentation by CxxDoc: Tue Aug 13 09:59:02 2002