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Ravl - Core - Arrays - 2D - Array2dIter3C<class Data1T,class Data2T,class Data3T>
 

  PUBLIC
Array2dIter3C::Array2dIter3C(void)
Array2dIter3C::Array2dIter3C(const Array2dC &,const Array2dC &,const Array2dC &,bool)
Array2dIter3C::Array2dIter3C(const Array2dC &,const Array2dC &,const Array2dC &,const IndexRange2dC &)
Array2dIter3C::First(void)
Array2dIter3C::Index(void) const
BufferAccess2dIter3C::First(const BufferAccessC> &,const IndexRangeC &,const IndexRangeC &,const BufferAccessC> &,const IndexRangeC &,const IndexRangeC &,const BufferAccessC> &,const IndexRangeC &,const IndexRangeC &)
BufferAccess2dIter3C::First(const RangeBufferAccessC> &,const IndexRangeC &,const RangeBufferAccessC> &,const IndexRangeC &,const RangeBufferAccessC> &,const IndexRangeC &)
BufferAccess2dIter3C::First(const SizeBufferAccessC> &,SizeT,const SizeBufferAccessC> &,SizeT,const SizeBufferAccessC> &,SizeT)
BufferAccess2dIter3C::Next(void)
BufferAccess2dIter3C::NextRow(void)
BufferAccess2dIter3C::NextRow(IndexC)
BufferAccess2dIter3C::NextCol(int)
BufferAccess2dIter3C::IsElm(void) const
BufferAccess2dIter3C::operator bool(void) const
BufferAccess2dIter3C::operator ++(void)
BufferAccess2dIter3C::operator ++(int)
BufferAccess2dIter3C::Data1(void)
BufferAccess2dIter3C::Data1(void) const
BufferAccess2dIter3C::Data2(void)
BufferAccess2dIter3C::Data2(void) const
BufferAccess2dIter3C::Data3(void)
BufferAccess2dIter3C::Data3(void) const
BufferAccess2dIter3C::RowIndex(const BufferAccessC *) const
BufferAccess2dIter3C::ColIndex(void) const
BufferAccess2dIter3C::Index(const BufferAccessC *) const
BufferAccess2dIter3C::Invalidate(void)

   Array2dIter3C<class Data1T,class Data2T,class Data3T>   
 
triple Array2dC iterator.
 
include "Ravl/Array2dIter3.hh"
Created:24/08/1999 
User Level:Normal
Library:RavlCore
In Scope:RavlN

Comments:
This will iterate through three rectangles of the same size. The rectangles need not have the same origin.

Parent Classes: Variables:
Methods:
Array2dIter3C()
Default constructor.

Array2dIter3C(const Array2dC<Data1T> & arr1,const Array2dC<Data2T> & arr2,const Array2dC<Data3T> & arr3,bool matching = true)
Constructor.
If 'matching' is true, the rectangles must be of the same size.
If 'matching' is set to false the size of the rectangle is set to that of the first array, 'arr1' arr1 MUST have a size equal to or smaller than arr2 and arr3 in both dimensions.

Array2dIter3C(const Array2dC<Data1T> & arr1,const Array2dC<Data2T> & arr2,const Array2dC<Data3T> & arr3,const IndexRange2dC & rect)
Constructor.
Iterate through 'rect' in all arrays. 'rect' must be within both arr1, arr2 and arr3.

bool First()
Goto first element in the array.
Return TRUE if there actually is one.

Index2dC Index() const
Get index of current location.
Has to be calculate, and so is slightly slow.

#include "Ravl/BfAcc2Iter3.hh"
bool First(const BufferAccessC<BufferAccessC<Data1T>> & pbufa,const IndexRangeC & nrng1a,const IndexRangeC & nrng2a,const BufferAccessC<BufferAccessC<Data2T>> & pbufb,const IndexRangeC & nrng1b,const IndexRangeC & nrng2b,const BufferAccessC<BufferAccessC<Data3T>> & pbufc,const IndexRangeC & nrng1c,const IndexRangeC & nrng2c)
Goto first element.
returns true if there is one.

bool First(const RangeBufferAccessC<BufferAccessC<Data1T>> & pbuf1,const IndexRangeC & nrng1,const RangeBufferAccessC<BufferAccessC<Data2T>> & pbuf2,const IndexRangeC & nrng2,const RangeBufferAccessC<BufferAccessC<Data3T>> & pbuf3,const IndexRangeC & nrng3)
Goto first element.
returns true if there is one.

bool First(const SizeBufferAccessC<BufferAccessC<Data1T>> & pbuf1,SizeT size1,const SizeBufferAccessC<BufferAccessC<Data2T>> & pbuf2,SizeT size2,const SizeBufferAccessC<BufferAccessC<Data3T>> & pbuf3,SizeT size3)
Goto first element.
returns true if there is one.

bool Next()
Goto next element.
returns true if on the same row.

bool NextRow()
Go to the begining of the next row.
Returns true if the iterator is begining of a valid row, and false if it is at the end of the array.

bool NextRow(IndexC off)
Go to the 'offset' from the first element in the next row.
Returns true if the iterator is in a valid row, and false if it is at the end of the array.

void NextCol(int skip)
Go forward 'skip' columns, without checking for row change.
Use with care.

bool IsElm() const
At a valid element ?

operator bool() const
At a valid element ?

void operator ++()
Goto next element.

void operator ++(int)
Goto next element.

Data1T & Data1()
Access data.

const Data1T & Data1() const
Access data.

Data2T & Data2()
Access data.

const Data2T & Data2() const
Access data.

Data3T & Data3()
Access data.

const Data3T & Data3() const
Access data.

IntT RowIndex(const BufferAccessC<Data1T> * row1Begin) const
Work out the current row number

IntT ColIndex() const
Work out the current column number

Index2dC Index(const BufferAccessC<Data1T> * row1Begin) const
Get index of current location.
Has to be calculate, and so is slightly slow.

void Invalidate()
Invalidate this iterator.


Maintainer:Charles Galambos, Created: 24/08/1999, Documentation by CxxDoc: Tue Aug 13 09:59:02 2002