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RAVL, Recognition And Vision Library
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Ravl - OS - Signals - Signal0FuncC
 

  PUBLIC
Signal0FuncC::Signal0FuncC(Signal0C &,Signal0FuncBodyC::FuncT)
SignalConnectorC::Disconnect(void)
SignalConnectorC::Invoke(void)
SignalConnectorC::IsConnected(void) const
SignalConnectorC::operator ==(const SignalConnectorC &) const
SignalConnectorC::operator !=(const SignalConnectorC &) const
SignalConnectorC::Body(void)
SignalConnectorC::Body(void) const
RCHandleC::operator =(const RCHandleC &)
RCHandleC::DeepCopy(UIntT) const
RCHandleC::operator ==(const RCHandleC &) const
RCHandleC::operator !=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsValid(void) const
RCHandleC::Invalidate(void)
RCHandleC::IsHandleType(const DT &) const
RCHandleC::CheckHandleType(const DT &) const
RCHandleC::Body(void)
RCHandleC::Body(void) const
RCHandleC::References(void) const
RCHandleC::operator <<(ostream &,const RCHandleC &)
RCHandleC::operator >>(istream &,RCHandleC &)

   Signal0FuncC   
 
Signal a function
 
include "Ravl/Threads/Signal.hh"
Created:23/09/1999 
Source file:Ravl/OS/Threads/Tools/Signal.hh
User Level:Advanced
Library:RavlThreads
Example:exSignal.cc
In Scope:RavlN

Parent Classes: Methods:
Signal0FuncC(Signal0C & from,Signal0FuncBodyC::FuncT nFunc)
Constructor.

void Disconnect()
Disconnect handle.

bool Invoke()
Pass signal on.

bool IsConnected() const
Test if connection is made

bool operator ==(const SignalConnectorC & oth) const
Are to connectors the same ?

bool operator !=(const SignalConnectorC & oth) const
Are to connectors different ?

SignalConnector0BodyC & Body()
Access body.

const SignalConnector0BodyC & Body() const
Access body.

#include "Ravl/RefCounter.hh"
const RCHandleC<SignalConnector0BodyC> & operator =(const RCHandleC<SignalConnector0BodyC> & oth)
Assign handle.

RCHandleC<SignalConnector0BodyC> DeepCopy(UIntT levels = ((UIntT))) const
Do a deep copy of the object.

bool operator ==(const RCHandleC<SignalConnector0BodyC> & oth) const
Are handles to the same object ?

bool operator !=(const RCHandleC<SignalConnector0BodyC> & oth) const
Are handles to different objects ?

UIntT Hash() const
Default hash function.
This hashes on the address of the body.

bool IsValid() const
Test if this is a valid handle.

void Invalidate()
Invalidate this handle.
Unattaches the body from the handle.

bool IsHandleType(const DT &) const
Is handle of given type ?

void CheckHandleType(const DT & dummy) const
Check handle type. Throw an expception if not.

SignalConnector0BodyC & Body()
Access body of object.

const SignalConnector0BodyC & Body() const
Constant access to body of object.

UIntT References() const
Find the number of references to the body of this object.

ostream & operator <<(ostream & strm,const RCHandleC<SignalConnector0BodyC> & obj)

istream & operator >>(istream & strm,RCHandleC<SignalConnector0BodyC> & obj)


Maintainer:Charles Galambos, Created: 23/09/1999, Documentation by CxxDoc: Tue Aug 13 09:59:30 2002